Monday, December 5, 2016


 Bibliography

1. Davidson, Hilda Ellis. Roles of the Northern Goddess. London: Routledge, 1998.
Retrieved from: https://owl.english.purdue.edu
          Davidson's book provides a thorough examination of the major roles filled by the numerous pagan goddesses of Northern Europe in everyday life, including their roles in hunting, agriculture, domestic arts like weaving, the household, and death. The author discusses relevant archaeological evidence, patterns of symbol and ritual, and previous research. The book includes a number of black and white photographs of relevant artifacts.
           
           This annotation includes only one paragraph, a summary of the book. It provides a concise description of the project and the book's project and its major features.

2. Bill Gates' book Business, The Speed of Thought and write, 1999
Retrived from: http://www.penguinreaders.com/pdf/downloads/pr/teachers-notes/9781405880282.pdf
By reading the Bill Gates book he states that digital nervous system will free the world from the old paper processes so that everyone will have the time to think about the questions and act quickly. This technology will gratify people's needs at work and at home. Bill Gates compared it to a leaving thing that will guide the people to get whatever they want, just like the human nervous system guides the human mind. This Technology information not only will provide easy access to many things that before seemed impossible but it will be at the speed of light by just clicking the mouse in your home or work computer. This technology will provide so much information that the middle man could have ever achieved. Therefore, from the birth of this technology information will came to life so many easy ways of doing business, that where unreal to be true in the past such as; 
1- Convert every paper process to a digital process,
            2- Use Digital tools to help costumers solve problems for themselves,
            3- Extend the knowledge of your workers to a higher level of thinking,
            4- Easy online study and share of the sales data,
            5- Using this technology information to make prepared teams,
            6- Using the Technology to replace the middle man into the digital delivery.

All this magnificent ways of getting things done by less than the second will make the world a different place to leave in and work in. Will make it easy to navigate and ask question. Will make it easy to solve the problems in many different, easy and faster ways that what used to be before. Bill Gates central point in what he is bringing up to his book is the speed that the things will be done when the technology will take place in the future. Furthermore, as the Microsoft CEO he already had tasted the beauty and the power of the technology and what the technology information was capable of. He knew that the technology information is the king of everything, it’s the future of communication, the future of being informed at the same time that something has happened. It’s the future of preventing things from happening. However, every arguments and states he has made in his book were a great support for his 21st projections. Furthermore, after reading the book my point of view is pro, and yes there are lots of advantages from every projections Bill Gates had made. From all this projections we do have accomplished all of those. We now are leaving into the technology information world and working based on it. We now get the news and share data and information all over the world by just clicking the mouse.

Furthermore the successful companies of the next decade will be the ones that use digital tools to reinvent the way they work. The main way for a company to survive and succeed is the use of the technology information in order to surpass its competitors.


3. Breeding evil, August 6). Economist, 2005
Retrieved from http://www.economist.com
This editorial from the Economist describes the controversy surrounding video games and the effect they have on people who use them. The author points out that skepticism of new media have gone back to the time of the ancient Greeks, so this controversy surrounding video games is nothing new. The article also points out that most critics of gaming are people over 40 and it is an issue of generations not understanding one another, rather than of the games themselves. As the youth of today grow older, the controversy will die out, according to the author. The author of this article stresses the age factor over violence as the real reason for opposition to video games and stresses the good gaming has done in most areas of human life. This article is distinctive in exploring the controversy surrounding video games from a generational standpoint and is written for a general audience.
The article points out that most critics of gaming are people over 40 and it is an issue of age not of the games themselves. While the author briefly mentions studies done around the issue of violence and gaming, he does not go into enough depth for the reader to truly know the range of studies that have actually been done in this area. The author of this article stresses the age factor over violence as the real reason for opposition to video games and stresses the good gaming has done in most areas of human life.
                                                    
References

Davidson, Hilda Ellis. Roles of the Northern Goddess. London: Routledge, 1998.
Retrieved from: https://owl.english.purdue.edu

Bill Gates' book Business, The Speed of Thought and write, 1999
Retrived from: http://www.penguinreaders.com/pdf/downloads/pr/teachers-notes/9781405880282.pdf

Breeding evil, August 6). Economist, 2005
Retrieved from http://www.economist.com

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